Gun Focused Video Game Idea
I’d really like a video game that has a pretty solid game feel, but the focus is on the guns
and when I say “focus is on the guns” I mean that I want to be able to pick different triggers, recievers, barrels, flash hiders, etcetc. I want to be able to customize and work with whatever gun I’m using in the most depth possible. It would end up being a module based system for gun building rather than a gun based system, but I think it’s doable.
I actually remember playing a game where you got to choose between recievers and barrels and stocks, but I can’t remember the name. It was a free to play.
More on this idea later
You’re thinking of “Loadout” which is kinda like a cartoonish version of what you’re suggesting.
Actually I found it, it was Operation 7. I’ve played Loadout, but it didn’t feel good enough to me honestly. By that I mean the kinesthetics (“game feel”). I’m sort of a sucker on that so if the game doesn’t feel just right I can never stay with it for long.
I was actually working on a script for a video awhile back explaining some of my favorite game kinesthetics, and why it’s one of my most valued attributes in video games. Also I wanted to talk about an individuals “kinesthetic profile” in relation to video games. I sorta dropped it like every other video idea I’ve come up with. I just sorta shoot myself down. Gotta get over that.
Anywho, that’s off topic. I think Op7 is the closest a game has come to what I’m talking about… but it’s pretty obvious that it’s not a very pretty game, it doesn’t feel great to play, and it’s free to played in a crappy way. I would love to see a system like how warframe does things with their crafting.
(OH MY GOD) Could you imagine this system, but set in space?! AND then you’re playing with scifi weapons constructed at their base customizeable parts? These scifi weapons would, of course, be alongside traditional weapons.
But yea we’ll stay on topic with my op idea.